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Endune
Martyr
Martyr
ADVENTURES: Martyrs will be willing to go on an adventure if they feel that the world calls them for it. If you were to ask for the assistance of a Martyr, you might have to sacrifice something of yours to convince them to come.

CHARACTERISTICS: Martyrs can keep a group alive by killing the enemy. Martyrs can make or break survival of adventures.

ALIGNMENT: Chaotic

BACKGROUND:

RACES:

OTHER CLASSES:
GAME RULE INFO

Abilities: Wisdom & Constitution.

Alignment: Chaotic.

Hit Die: 1 d4


Class Skills:
Class: Decipher Script, Heal, Intuit Direction, Knowledge(religion), Listen, Profession, scry, Search, sense motive, Swim, Wilderness Lore.

Cross-Class: Alchemy, Animal Empathy, Appraise, Balance, Bluff, Climb, Concentration, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Handle Animal, Hide, Innuendo, Intimidate, Jump, move silently, open lock, perform, pick pocket, read lips, ride, Speak Language, Spellcraft, Spot, Tumble, Use Magic device, rope.

Skill points at 1st level: (4+int mod) X4
Skill points at each additional level: 4+ int mod







Class Features:
Weapon and Armor Proficiency:

Starting package:
Armor: Hide +3 max dex4 penalty-3 speed20 25lb

Weapons:
• Sacrificial Short Sword: 1d4 2xcrit Piercing 2lb
• Short Sword: 1d6 19-20/x2 crit piercing 3lb 10gp`
• Short Composite: 1d6 x3 crit range 60ft piercing 2lb.

Skill selection: 4 + int mod.

Feat: Toughness (+3)

Gear: backpack, Tent, soap, spyglass, fishhook, fishnet, flint steel, ink, inkpen, lantern, mirror, parchment, oil 3, sack. Waterskin,

Gold: 4d4x4

Alternate Starting Package:










Table 1.2:
---------- Base
Level----- Att bonus ----- Special
1 ----- +0 ----- Sacrifice
2 ----- +1 ----- Divine touch 1/day
3 ----- +2 ----- Devout Penance
4 ----- +3
5 ----- +4 ----- Divine touch 2/day
6 ----- +5 ----- Circle of Life
7 ----- +6
8 ----- 7/1 ----- Divine touch 3/day
9 ----- 8/2
10 ----- 9/3
11 ----- 10/4 ----- Divine touch 4/day
12 ----- 11/5
13 ----- 12/6
14 ----- 13/7/1 ----- Divine touch 5/day
15 ----- 14/8/2
16 ----- 15/9/3
17 ----- 16/10/4 ----- Divine touch 6/day
18 ----- 17/11/5
19 ----- 18/12/6
20 ----- 19/13/7/1 ----- Divine touch 7/day

::Special::
Sacrifice:

This ability allows one to make a sacrifice of something, to effect another. So the user can Hurt themselves to hurt/heal another, Hurt a ally to hurt/heal another, or hurt an enemy to hurt/heal another. You do this by making the attack to the person, and then multiply number by the Wisdom Mod. The sacrificed only gets the initial attack, were receiver gets the multiplied bonus.
(DRxWis mod)= sacrifice.

Divine Touch: Instead of having any ally take the damage for the moves, Divine touch allows the user to instead sacrifice the world around them.

Devout Penance: The Martyr can make penance to the land that gave its life for them. The do this be meditating once a day. In this meditation, the nature around them seems to brighten and flourish. This process drains the life of the martyr, and gives it to the land. In return the land empowers the martyr for 24 hours. If the cycle is broken, the Martyr gains back the amount of health given, but is weakened by the amount of power they received.
The Health that must be lost is equal to the level of the Martyr. The Martyr in return receives a bonus to their sacrifice ability, and can add their level to the sacrifices power. If the 24 hour cycle is broken, the Martyr receive back the life given from the last mediation, but looses the bonus and receives negative that amount.

Example: The Martyr is level 5, and does her meditation for Devout Penance. She drains 5 of her own health in the process. The next fight comes and the Martyr uses Sacrifice. She rolls a d4 and gets 3. That multiplies by her wisdom modifier of 2, and is 6. Because she made her Devout Penance she receives a plus 5 to the total. So her sacrifice is 11.
If she had broken the cycle, then she would have had her 5 health back, but had a negative 6 to her sacrifice, doing nothing.
Meditation lasts for an hour, and at the end of the hour the Devout Penance is made.

Circle of Life: The user draws blood from the target with their weapon. That weapon acts as the blessing upon the mixture of the blood. This means if one of the lives was taken, the other life would take its place, if that weapon delivers its death blow. (blood has to still be flowing… mixing of blood doesn’t work on already dead. Use on people whom you think will die soon.)

Example: You strike both an enemy and an ally, and then use the Circle of Life technique on the weapon that drew their blood. It will allow you to resurrect the ally, if you kill the enemy with that weapon.





 
 
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