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Eh?
Just letting somethings out.
Single Classes

Alchemist:
The Alchemist or Chemist class is generally focused on consumable restorative items

Abilities:
Pharmacology ability-, which doubles the potency of consumable restorative items such as Potions and Ethers and the Drink command, Mix-, which combines two items to generate various effects depending on the items used, Recover, which removes debuffs from the party, and Revive, which revives the party with a small number of hit points,

Archer:The Archer specializes in long-ranged weapons-such as bows & crossbows.

Abilities:The class frequently possesses the "Aim" command, which performs an attack with greatly increased accuracy, "Barrage"-which makes several attacks for reduced damage, generally against random targets. can inflict status effects with specialized arrows,

Assassin:
Stronger version of the thief, deals more damage and are faster. Though the thief and warrior class must be mastered.

Bard-generally equip harps as weapons

Abilities: use songs to cause effects, often buffing the party or debuffing the opposition via the Sing command,


Beast Master-can control or even capture and train monsters, whips are of their weapon of choice.
Abilites: communicate with and manipulate monsters.

Blue Mage-able to replicate the special attacks of his/her opponents and must be targeted by the ability to learn it.
Abilities:


Berserker: is a pure physical class focusing on high strength to defeat their opponents. Weapon of choice- axes, hammers, and maces.
Abilities razz rovoke, angers the opponent into focusing onto the user.

Cleric: have powers to heal wounds, protect their allies and sometimes resurrect the dead. Weapons of choice: maces or war-hammers
Abilites:

Dancer: use special Dances to cause status effects or damage to enemies on a battle field.
Abilites: Dance,

Dark Knight-wield dark magic dedicated to stealing the health of an enemy, Their special attacks usually involve draining their own health. Weapon of choice broadswords.
Abilities: Soul Eater, by giving up some HP the user can inflict 1/4 more damage to their target.

Dragoon

Freelancer
Gambler
Geomancer
Mage
Machinist
Mime
Monk
Necromancer
Ninja
Paladin
Pikeman
Priest
Scholar
Swordsman
Thief
Warrior
Witch

Force Master (Master Warrior and Mage)
Dark/ Anti Priest (Master Necromancer and Priest)
Temple Knight (Master Priest and Warrior)
Wizard/ Archmage (Master Mage and partially mastered Swordsman)
Magic Sword Master (Master Swordsman and Mage)
Sword Master (Master Freelancer and Swordsman)
Gladiator (Master Warrior and Sword Master)


Noctis Xlll
Community Member
Noctis Xlll
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