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Mono is a Tori. What you see here is random stuff I see off the Net. Be nice.


monotori67
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Hey guys... well, more like bye.
If you're reading this, it probably means you think I'm leaving Gaia.

Well, in a sense, I already have.

You see, in the past I always looked at those threads that say 'Gaia sucks, it's not the same, blah blah...' and thought, "What's your problem?"

The real reason, at least for me, is that the community has expanded too far.

I'm not blaming this on Gaia's creators. Well, actually, yes, I am; they wanted so badly to expand that it became cluttered with spam and ugliness. I can't blame them, though; this is their life. This is what they do to earn a living. I can't ask them to stop the madness and let only the 'cool people' in.

Sure, I'll visit sometimes. I might play ZOMG! sometimes, if I'm in the mood. If you're my friend and want to talk, just email me (and if you don't have my email, just ask for it). The greatest part of Gaia, at least for me, is the collection of great artists; I might scout some of you out for that.

I just don't have time for this any more. Sure, I'll still RP, but I'd prefer to do it in a certain way (email me to find out!). I might come by for some events, if they're actually fun (personally I haven't found the recent ones very fun, mostly because it doesn't seem so personal any more).

So Gaia, I thank you for all these years of service. I thank you for providing an outlet for my early teen years. Did I grow out of you? I don't think so. You just happened to get bombarded by a bunch of immature members (and those darned elitists).

This isn't a final goodbye. It's more of a...

See you later.





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Something to think about
First off, I wish to apologize to all my roleplaying buddies. I haven't been posting for a while, and I think it's because I've grown bored of roleplaying. Don't take me wrong; I'm not going to completely abandon your roleplay. However, I'm not going to join another one. I'm going to keep going until the roleplays die, and then start some actual writing. I find that roleplaying centers itself too much on one's character and not enough on an actual plot. Interaction doesn't take place because we're too concerned about our own characters (and/or the 'cliche' factor of just going up to someone and instantly giving off one's blood type, social security number, and life story).

So. I've been in the WF. That's write right, the Writer's Forum. Most of them don't have any real advice, and sometimes I just go there to make fun of threads that try to make themselves feel better about themselves, but I came upon a very interesting post.

DragoLee
Here's a long article written by a friend of mine, who has been writing for longer than I've been alive. It addresses this question precisely and though everyone has their own ideas on why people read, this is a nice, different perspective that really seems to hold water.

David 'Farland'
Why People Read for Entertainment

Introduction: Why You Want to Write
The average person who takes up writing may do so for a variety of reasons. Very often writers are passionate people who feel the need for self-expression more deeply than others. For them writing, like music or painting, offers an outlet where they can engage in heightened communication, expressing emotion as powerfully as possible.

Other writers are less passionate in general, but may have a specific conflict in life that needs to
express. For example I’ve known writers who have suffered from child abuse, spouse abuse, or unusual sexual desires and who need to create fictionalized stories about it as a form of therapy.
Again, I know writers who have no specific passion or conflict, but who write merely to attract attention. They see the medium as a road to fame and fortune.

And the fact is that your motivations for wanting to write are probably all mixed up. You may have a few great passions, you may want to be rich and famous (who doesn’t?), you may recognize that being a writer gives you a certain kind of independence from local economies so that you can live in scenic areas where good jobs are tough to find.

But whatever your reasons for wanting to be a writer, the audience doesn’t give a hoot. The readers have their own reasons for seeking out your art. And in order to please them, in order to sell widely so that you can make a living from your art, you need to understand those reasons.

I’d like you to perform an exercise.

Exercise: You probably have a good idea about what you want to write—horror, mainstream, fantasy, historical, romance, westerns, religious fiction, and whatnot. Sit down for ten minutes and on the left-hand side of your paper, list five things that you feel you most like in the fiction you read. On the right-hand side of your paper, list the biggest potential danger that you see in trying to create that effect.
Doing this exercise will help you understand who your potential audience is, and some of the challenges that you may face in reaching that audience.
For example, let’s say that you like fantasy. On the left-hand side of the paper, your might write:

1) I like to escape to strange new worlds.

On the right-hand side of your paper you might write:

I’m afraid that the worlds I create might not be strange enough. I sometimes wonder if I have enough imagination to compete with the likes of Tolkien. Other times I imagine things that are so alien that I’m not sure I can communicate them to my audience.

Write your own answers now.
If you know other writers, you’ll find it helpful to compare your answers with theirs.

What is Entertainment?
Why do people read for recreation instead of doing something else? Why not go skiing, watch a movie, play chess, or hang out on Hollywood Boulevard?
Why do we crave stories? I’ve never seen a definition that encompasses all types of entertainment, and there are many forms—sports, listening to music, attending parties, watching movies. When I was a prison guard, I knew killers who killed for pleasure, women who tried to seduce men for enjoyment. What do these have in common with fiction?
We have to answer that question before we can move on.
Years ago when I first began asking myself why people read, I really felt that the answers didn’t mesh.

Professors in college said that we read for escape, or because we enjoy the beautiful sounds of words, or for insights.
Fine, I thought, but I can escape by getting out of the house. If I want beautiful sounds, I’ll listen to Dan Fogelberg. If I’m looking to understand the world, I might be better off reading the encyclopedia or a newspaper.
Why do people crave stories, good stories, written down?
One clue came to me almost by accident. I happened to meet a professor who was talking to a friend. The professor was one of my favorite writing instructors, a woman who vehemently forbade her students from writing trashy genre fiction—romance, science fiction, fantasy, horror, westerns or anything of that ilk. She discouraged her students from even reading it, fearing that it would subvert their higher impulses as artists.
So imagine my astonishment when I heard her discussing with another professor how she had wept the previous night after reading a trashy romance novel. I was flabbergasted to discover this . . . this deceit. Why, she was nothing but a hypocrite!
So I confronted her, asking why she would even bother to read a romance novel. She explained that she read romance to relax. When life got stressful, her job got hectic, it was a good way to unwind.

Indeed, once I began asking others why they read, the words “stressful” and “relaxing” began to crop up more and more.
But on the face of it, that answer seemed absurd! People go through tremendous difficulties in a novel. People get run over by cars or stalked by serial killers. People get raped, beaten, sold as slaves and struggle through constant turmoil.
Books aren’t relaxing at all, are they?
And that’s when I saw a possible answer.
In early writing classes, like every other writer, I had learned about Feralt’s triangle. Feralt was French writer who studied what made successful stories. He said that in a successful story, the tale begins with a character that has a problem. As we read, the suspense rises, the problems become more complex and have more far-reaching consequences, until we reach the climax of the story, where the hero’s fortune changes. Afterward, the problem is resolved, the tension diminishes, and the reader is allowed to return to a relaxed state.
He put it on paper like this:

User Image - Blocked by "Display Image" Settings. Click to show.



His vision wasn’t new or astonishing. After all, his work
was based on the writings of Aristotle.
But shortly after my experience with my closet romance-reading professor, while I came upon an article in a medical journal, I suddenly found myself looking at a chart remarkably similar to Feralt’s triangle, and the confluence of the three ideas helped me strike to the core of just exactly why people read for recreation.

The article explained some recent experiments on endorphins—internally created opiates that our body uses to help control pain. You see, as we live through our daily lives, we constantly are faced with minor pains. Cells age and die, we get minor cuts and abrasions, and to fight the pain that comes with these cellular deaths, our body creates a certain low level of endorphins. In essence, our body is constantly drugging us. If not, we would literally feel ourselves dying, wasting away, from moment to moment.

However, when you get injured—when you get cut or stick your hand in a vat of acid—cells die on a massive level and your brain suddenly registers the pain. This of course serves as a warning to get away from the source of pain—the vat of acid, the scalding hot chocolate, or whatever. But the brain also begins creating more endorphins in an effort to diminish the pain.
Eventually, the level of opiates produced by the body matches the level of damage involved, and then the pain you experience diminishes or vanishes completely. Depending on the severity of your injury, the process can take hours or days. A small cut may stop hurting in hours; a severe burn might not quit aching for weeks.

This is all a very common process in the body. It’s called a biofeedback loop, and the body uses it in thousands of ways. For example, as your body recognizes sugar in the bloodstream, it signals to the pancreas to begin secreting insulin so that you can metabolize the sugar. When the amount of sugar in your blood drops, the pancreas is then allowed to stop producing insulin.
In another example, as your brain recognizes a lack of oxygen in your bloodstream, it sends and impulse to your lungs to breathe more deeply. Once the bloodstream is oxygenated, your lungs are allowed to go back to rest.

Our body works based upon thousands of different kinds of biofeedback loops.
The interesting thing about endorphin levels to me was this: Everyone has a resting level of endorphins in their bloodstream, and based on this level, we each have our own threshold of pain. Thus, if you jab me with a pin to a certain depth, I will recognize pain at a very consistent level.
But what happens when I get injured, say severely cut, and my body raises the level of endorphins?
The answer is: I will feel less background pain. The pinprick that hurt me a day before may go unnoticed the next, simply because I am naturally sedated.
This is why runners, people who walk barefoot, or people who subject themselves to rigorous and painful exercises have a much higher tolerance for pain than those who do not.

As I say, biofeedback loops are everywhere in the body, and I studied them often back when I was in pre-med.
But what fascinated me about this chart was how similar it looked to Feralt’s triangle, and how similar the idea of coping with stress was with the concept of coping with pain.
Think of it, the body has to have some way to cope with stress. Otherwise, we’d get more and more stressed out until we all went nuts.
At that point I recognized that reading a formed story that conforms to Feralt’s outline might be a type of emotional exercise that allows us to handle stress.
Obviously, each of us has background stress in our lives. Your stress may come from problems in your marriage, or fear that you’ll lose your job. It may have to do with concerns for your health, or the health of a friend. It may have to do with deadlines or other time pressures. Right now, without thinking much, you can probably come up with a dozen stress-inducing problems that you have to deal with in your life.
To cope with life’s little problems, we have two options: 1) we may either retreat from stress—by taking a vacation perhaps, or a night on the town, (I will call refer to this from now on as escape)

2) or we can perform emotional exercises to help cope with the stress (I’ll refer to this throughout the rest of the article as rejuvenation).
The fascinating thing about a story is that it lets you escape and rejuvenate simultaneously. By reading a book or watching a movie, to a degree you escape from your own life, your own world, and become immersed in a fictive universe. You take an emotional vacation. Typically this is most true in the opening of a story, where the author spends a good deal of time establishing the setting and the conflicts may be less significant and may appear more easily resolvable than at the end.
But if a tale merely distracts you, if it relates dull incidents about characters that never face significant trials, in the end you will feel cheated. You may say, “that was good, but it would have been better if . . .”
Merely distracting a reader isn’t satisfying enough. If it were, then people would read travelogues instead of stories.
No, in order for a story to be really satisfying, it must also be rejuvenating. When you read you must enter a world where you are placed in meaningful conflict.
In short, as many other authors have noted, the situations that are intolerable to you in real life are those that you crave in fiction.

For example, only a madman would want to leave his home, his family, and his friends, get stalked by the nine Dark Riders, take a knife blade to the chest, battle orcs in the mines of Moria, nearly starve to death on the road, and confront Sauron in Mordor.
All of those things would be intolerable in real life.
But we crave them in fiction. Here’s why:

Your subconscious mind does not completely recognize the difference between your real experiences and those that occur only in the imagination. So, when you become Frodo Baggins walking the road to the Crack of Doom, chased by dark riders, the subconscious mind responds to some degree as if it were really happening. When you are Robin Hood, grieving for your dead father, your mind reacts as if it were really happening to you.
Indeed, the more completely you become immersed in a fictive tale, the more totally your body will respond.
How often have you found yourself reading a book with your heart hammering so badly that you had to stop? How often have you found sweat on your brow and your breathing shallow? So the body responds. It says, “I thought life was bad at the office, but this stress is killing me! Let’s handle it.”
In short, as your body gets stressed it releases chemicals to help you cope with the stress. It’s the adrenaline and cortisol that gets released that makes your heart pound, your senses become keener, and forces your body to begin to store energy as fat.
At that point, some biofeedback mechanism kicks in. Your body, in an effort to handle the imaginary stress, creates some type of endorphin-like substance to help you cope.
As a result, when your reach the climax to the novel, when you’re standing at the Crack of Doom, you reach the climax of your emotional exercise.
When the story ends and Frodo is safely back in his Hobbit hole reading from his book, your stress is released. You sit back in your chair and sigh, and say, “Wow, what a relief! I feel so much better!”
And the truth is you do feel better.
You’ve just performed an emotional exercise, very similar to a physical exercise. Reading is to the mind as aerobics is to the heart and lungs. Because you have performed this emotional exercise, you will be better able to handle the little stresses in your day-to-day life. The minor problems at the office seem to diminish in intensity and even the major catastrophes aren’t so intimidating.
In short, all forms of recreation boil down to this: Recreation is any activity that helps us cope with stress in one of two ways: either by escaping stress, or, more commonly, by putting ourselves at risk in some controlled way so as to artificially raise stress for a short period of time.
Let me show you how reading relates to most other forms of recreation: in some forms of entertainment, we may put our very lives in jeopardy—such as when we are skydiving, mountain climbing, bungee jumping, auto racing, and so on. But in order for us as participants to be rejuvenated by an experience, we must be able to control the element of danger. For example, jumping from an airplane, without a parachute is suicide. But jumping from an airplane with a parachute is recreation. For me, racing a car at 600 mph would be suicide, but I’d feel fairly comfortable driving 140 mph, because I would be able to control the vehicle. I once heard a cowboy say that he “liked a little target practice from time to time,” but that didn’t mean that he wanted to "engage in a shootout every time he went to the bank.”

The sense of being in control of the danger is vital to the value of the exercise in rejuvenation.
When we play a game of skill—such as chess or golf—we don’t put ourselves in physical danger, but we do put our own status on the line. We put our place in society, our reputation, in jeopardy. This is particularly true in upper-level tournament sports. So when we play sports, we still have the elements of placing ourselves in jeopardy in a controlled environment.
If there is no jeopardy, the sport is unrewarding. For example, playing golf with my six-year old daughter would be a bore. Similarly, if the sport is too dangerous, it’s frustrating. Playing Tiger Woods in golf would merely crush my ego—I don’t have enough control to beat him. But trying to beat my best friend—and thereby either slightly raising or lowering my status in his eyes—could be entertaining.

In many sports we don’t risk our health or reputation—instead we may risk our wealth. Poker, dog racing, and many other games are valuable as recreation simply because we invest money into them. In short, we place ourselves in economic jeopardy. The more money that we risk, the bigger the thrill. If we bet too much, the threat becomes unbearable. If we bet too little, it’s not really interesting.
Do you see the relationship between reading and other forms of recreation yet? Here it is: When we read, we buy into a shared dream, a shared fiction, and by doing so we put ourselves in emotional jeopardy.
To some degree, we thrust ourselves into the hands of a storyteller, trusting that he will deliver us safely from a daydream that swiftly turns into a nightmare. But we don’t want to trust him too much. If the emotional jeopardy is too small, we get bored. If the emotional jeopardy is too great, we’ll close the book. If the author abuses our trust—if for example he doesn’t end the story, but leaves us instead in greater emotional jeopardy, or if the ending is too ambiguous, we will no longer trust the author and we’ll shun his fiction.
This same need for a happy outcome is true in other forms of recreation. Have you ever noticed that when your team is winning regularly, the stands at the football or basketball stadium rapidly fill up? We don’t want to invest emotional energy in a team that will let us down. We don’t want to view games that our team can’t win. We won’t gamble on the lottery if no one ever hits the jackpot.

So here is the secret that I couldn’t learn in college: reading for recreation generally works best only as we read well formed stories—stories where there is an ascending level of stress, of doubt as to the outcome, followed by a conclusion where the stress is relieved.
In short, those “trashy” genre stories that my writing teachers didn’t want me to read—the romances, fantasy, westerns, and so on—sell well precisely because the audience does know within certain parameters how the story will end.
At the very heart of it, reading stories or viewing them allows us to perform an emotional exercise. And the better you as a writer are at creating fiction that meets your audience’s deepest needs, the better your work will sell.
In yesterday’s article, I talked a little about what a story is. But form follows function. Just as we create chairs—whether they be stools, thrones, or lazy-boy recliners—to fit some basic human needs, a “story” is formed to also fit a human need.
Now, there are many types of writing that aren’t stories. You can write anecdotes, interesting accounts of things that have happened to people. You can write essays to convince me of your philosophies. You can write a slice of life piece, or tell me a joke. But each of those types of writing is as different in form as an elephant is from a duck.
So, when we as professional genre writers talk about what a story is, we are talking about the form that has been discovered through trial and error by writers over the centuries.
This understanding of what a story is, and why and how it functions, leads me to conclude that there are a few basic principles to writing a formed story:

1) As an author I write fiction because I recognize that I am performing a service to my readers. They are looking for an emotional exercise, and it is my job to deliver. If I write unformed fiction—stories that have no ends, stories that are ambiguous in the end, or stories that have displeasing ends—I’m not fulfilling the trust that readers place in me. I’m not doing the job that they’re paying me for. In such a case, I will rightfully lose my readership.

2) If I do not create enough stress in my story, the story will bore the reader. If I create too much stress, the story will become unbearable and the reader will put it down. My job is to create a pleasing level of stress that rises toward a dramatic climax throughout the story.

3) Different readers require different levels of stress. Some people crave horror, just as some crave the adrenaline rush of sky diving. I don’t like either activity. At the same time, things that would bore me—say the story of a boy who wonders if he’ll ever get his first car—may be perfectly suited to a person who craves a less-rigorous emotional exercise. Thus, I will never write a story that will perfectly please all readers.

4) In order to hold my reader, I must create stress. At the same time, in order to make the story feel safe enough so that my reader gets emotionally involved, I have to make that stress level “safe.” I can do this in one of several ways. Typically, I make the conflict feel safer by transporting my reader into another time, place, or persona. (Although there are other ways to make the story safe, as I will discuss later.) The degree to which I achieve transport directly affects the success of my story.

5) At the end of the story, I must vigorously work to release my reader’s stress. This typically means that I will resolve all of the conflicts created in the story, and that at the last I will release my reader into a setting that is serene and at rest.



It's so true.
I can't wait until someone tries to bisect this nugget and 'prove something'.
You can't deny the truth, people. This stuff's gold.

Now go see the atrocities of the WF in my older entry. Scat.



monotori67
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monotori67
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The WF is stupid.
Sure, it sounds very intelligent and posh when you first encounter the Writer's forum. They all write. They all have ideas. Most people give advice when they may not necessarily know the answer.

But when you lurk in the deepest corners... or even click on a random thread, you'll find that simple, correct answers are hard to find. Most answers deal with one's own problems rather than that of the thread creator and there's a heckload of spam where elegant pose should be present.

So here I am to expose the atrocities of the WF.

Quote:
your problem: you could have the duke do whatever he does as duke in traing and then have him do something kids his age do in his spare time like read manga or something or have him sneak out of the castle to hang out with other kids


Because all young dukes did back in the day was sneak out at night to raves and read manga.

Quote:
Write out the movements, the facial expressions, the feelings as the power gushes from their eyeballs in a torrent of wind energy, etc.


I understand movements and facial expressions. As for the last part... in the words of [draken], "What the Hell does that mean?"

Quote:
I suffer from a horrible disease in which i start a story with an awesome-o begginging and ending. But can't think of the crap for the middle!!!!


Holy crap, it's a disease now? I'm going to the doctor right away!

Quote:
want a boyfriend, heart someone to hold when im cold, someone to talk to when im sad when my friends are away, someone to say how pretty i am when i need comforting, and most importantly, someone to love and care about me.
ive tried, and failed. ive always gotten my heart broken. all boys ive dated are jerks and the one i trully love, rejected me. i still love him with all my heart and even though he may not like me, it doesnt mean i cant love him. we are best friends, and pals. i need help


I would've been fine with this post, if we weren't talking about conveying messages in stories. Or if it weren't in the WF, period.
How about the 'let's complain about our personal lives in the wrong forum' forum? Or the 'pity me pity me pity me' forum?

If you have a better one, let me know. Gaia must know the truth about the Writer's Forum.

[Forgive me if I offend anyone. I don't really think anyone in the WF is stupid; I just thought it would be a funny thing to do.]
[And to avoid offense, I took out the names. smile ]





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I'm planning on using this:

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/* Ignore This Line Submitting To TekTek Again */


Got it from tektek... but it seems it's from gaiacentral.com or something. Ohwellz.
Right now I only have a Boys Like Girls theme because they're playing at my school and I want to support them... or something...

By the by, I now have an Asian Lover.
(Not really, but I thought it was funny.)
(And my friend has one, so I wanted to be cool.)

(Aren't I just so funny?)



monotori67
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dev1



monotori67
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Bwahaha. Hilarious.
Thrice> my computer has 400 NIGGABYTES FREE!!!!!!
Deadbolt> niggabytes count as 3/5 of a byte, right?

Yes, I realize it's wrong. But it's oh so right.

(Not my joke, by the way.)




1 comments
Wondering where I was?
It's funny, really.

My family was cleaning the house and we did a huge living room makeover. We had to unplug our computers- which includes the cable- and use the Rug Doctor (it cleans, it shines, it's on my mind!... not really) on all the mysterious stains. However, after we moved everything back and plugged the cable back in the service wouldn't work. For a couple of days we didn't know what was going on, then we realized that the modem needed to be replaced and we contacted Comcast about it. After a few more days we got the modem. After a few more days we actually installed it.

After a few more days, since I am the baby of the family I was the last to actually use the computer to use email/facebook (though I am probably the only one who doesn't use the latter of the two).

So sorry to any roleplays I've been away from and any other issues that went unresolved over this past... week? Sowwy.

Pwease fowgive me! 4laugh



monotori67
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dev1



monotori67
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Ha. Someone tried to scam me.
Something like 'gs_staff_helper78' tried to scam me. That's hilarious. I gave them a fake password and they threatened to perma-ban me.

Anywho, apparently Link is a girl, but I'd never know because the damn link won't work.




8 comments
You know you're a bad roleplayer when...
Yay! Finally, a non-emo post!

You know you're a bad roleplayer when...

1) You think plots about wars between angels and demons are totally original
2) You use astericks (*) to describe actions
3) Your character is 'not too fat, but not too skinny either' but they're beautiful anyway
4) Your character was born in a village that burned down and their parents died brutally by thugs
5) Your character wants to avenge those thugs, though they'll never encounter them in the roleplay
6) The picture of your character contains one or more of the following: neko ears, angel wings, devil horns/tail/pitchfork, armor that doesn't cover anything useful
7) If your character used the image above, you describe them as wearing jeans and a t-shirt
8.) Your character is a teen. Always. And they're just the right age to flirt with everyone else.
9) Your character lives in modern times, but they somehow know magic
10) Your character is descended from a long line of legends
11) Same as #9, but with swords
12) You made a forest roleplay
13) You have created a roleplay that consists of any of the following words: mansion, girls, boys, sleepover, sneak in, locked
14) When in an anime-based roleplay, your character is related to an original character
15) In a non anime-based roleplay, you play an original character from an anime
16) You use a picture for your character that's been seen around Barton more times than Paris Hilton has deemed something 'hot'
17) Your character is the 'chosen one'
18.) Your character knows magic, kung fu, tai kwon do, swordplay, fencing, star-throwing, thievery, necromancy, and how to bend a spoon
19) Your character has a Japanese name, but they are in no way related to anyone Japanese
20) Your character has a Japanese name in a non-Earth universe
21) Your dwarf chick somehow looks hot [Corrected. Female Warcraft dwarves are, indeed, hot.]
22) Your character is nice, funny, attractive, smart, and strong, and their only weakness is talking to the opposite sex
23) Your character in an anime character is the love interest/ has a love interest in an original character
24) Your character is given a magical orb from your ancestors that does something magical
25) Your character has a pet wolf/dragon/bunny/snake/cat/mouse that follows them everywhere, but when they enter a town nobody is startled or questions them
26) Every attack of your character has a name
27) Your weapon has a name
28.) Your weapon speaks to you
29) Your animal speaks to you
30) Your character never gets tired
31) Your character never deals with money; they always either steal or magically have enough to buy anything they want
32) Despite being a 'modern' roleplay, your character is an elf/vampire/faerie/other fantasy race
33) Your character is half-dragon (I mean, how would a human and a dragon have a baby? They'd have to-- nevermind.)
34) Your character is 1/32 fox, 1/32 neko, 1/32 elf, 1/32 dragon, 1/32 teacup, 1/32 faerie, 1/32 ostrich, 1/32 vampire, 1/32 werewolf, 1/32 angel, 1/32 demon, 1/32 human, 1/32 Aeirdkyle, 1/32 A'kleuth'glatl'mtdnt'd, 1/32 Hiro, 1/32 Petrelli, 1/32 Lanzer, 1/32 VO, 1/32 grunny, 1/32 Inuyasha, 1/32 Master Chief, 1/32 Cloud, 1/32 tree, 1/32 fire hydrant, 1/32 ninja, 1/32 teenager, 1/32 spirit, 1/32 bicycle, 1/32 ghost, 1/32 dog, 1/32 magic, 1/32 rock and 1/32 other. I don't even know if you'd have the attention span to think of it, though.
35) You think that writing the above will make others assume you've done 'research'
36) Your character angsts about their past (even 30 years after tragedy happened)
37) You cyber
38.) You make one of the rules 'nothing beyond PG-18 in romance' when there's no romance at all
39) Despite being a wonderful swordsman, your character shows no sign of muscle (especially females)
40) You post one-liners
41) You post two pages of text, but all they describe is how the wind blows silently through the hair of your half-nekkid, sexy character
42) Your character cannot die
43) If your character does die, they are somehow resurrected
44) Your character can only be revived by a rare item found in an obscure place in the world
45) Your character does not feel cold even if all they're wearing is a sheet in subzero temperatures
46) Your character can dodge all attacks
47) Your character can be brutally tortured but in a few minutes they're ready to take down anyone else
48.) Your character instantly feels lustful towards a character they just met
49) Your hybrid character has no habits of the animal they are mixed with
50) Despite crashing on a strange island, your character instantly knows what to do in order to keep themselves alive (even though they've had no prior experience and they've read no survival books)
51) Your character is willing to give their life story to anything that moves
52) Your character trusts anything that moves
53) Your character has an odd eye color (purple, red, yellow) without any explanation
54) Your idea of stealth is killing all witnesses
55) Your character is a 'good guy' but feels no remorse for killing or stealing
56) Your character is a 'bad guy' but does good things for the heck of it without planning
57) Your 'evil' character is attracted to one of the main characters simply because they're enemies
58.) Your 'good' character is attracted to one of the evil characters simply because they're enemies
59) Your character is either 'good' or 'bad'
60) Your long-range character engages in close combat
61) Your character always has a backup sword
62) Your character's background contains amnesia
63) You don't expect your character to be caught when they tiptoe across a room filled with guards (or the equivalent)
64) Your character magically has whatever is needed at the time without mentioning it beforehand
65) You put something in your character's profile which is really never used in the roleplay (some ring that's supposed to have 'magical power' or any other item they only wear 'once in a while')
66) You shoot a gun in an elevator (or the near equivalent, like using a sword in the elevator or shooting a gun on a plane)
67) Your character wonders about doing something but never actually does it until someone notices them, like walking into a building
68.) Your character is the 'loner type' but instantly warms up to people in the roleplay
69) Your character is the 'loner type' and spends the whole time sulking that nobody will pay attention to them

Comment any suggestions; so far I've been happy with the results. 3nodding
Oh, and just like the Mary Sue Litmus Test, there are exceptions to this list.

I got rid of the 'silly' ones because people were taking me seriously. xD

There are a lot of these which are contributed by other people; if it sounds clever, it was most likely made by someone else. Look through the comments to find the person who contributed it.

If I reach 100, I'll give all the contributors 1k (that means you need to've commented an idea).




monotori67
Community Member
dev1


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