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Tome of madness
A collection of thoughts of a madman
Character sheets, Comkilserv
John
Shadowkind Human Male Fast Hero 2 / Smart Hero 2 / Gunslinger 1


Strength 10 (+0)
Dexterity 15 (+2)
Constitution 9 (-1)
Intelligence 14 (+2)
Wisdom 13 (+1)
Charisma 12 (+1)
Size: Medium
Height: 6' 1"
Weight: 175 lb
Eyes: Blue
Hair: Blond
Skin: Light
Talents:

Evasion
Uncanny Dodge 1
Uncanny Dodge 2
Defensive Roll
Opportunist
Increased Speed
Improved Increased Speed
Advanced Increased Speed
Savant -- computer use
Total Hit Points: 19

Speed: 35 feet

Armor Class: 19 = 10 +1 [leather jacket] + 6 [class] +2 [dexterity]

Touch AC: 18
Flat-footed: 19 [uncanny dodge]
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: -1 = 0 [base] -1 [constitution]
Reflex save: +5 = 3 [base] +2 [dexterity]
Will save: +4 = 3 [base] +1 [wisdom]
Attack (handheld): +2 = 2 [base]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]
Reputation: +1 = 1 [base]

Action points: 32 (lifetime)

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.

Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]

Colt Double Eagle autoloader [2d6, crit 20, range incr 30 ft., 3 lb, ballistic, semi-automatic]

Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]

Drifter (starting occupation)

Bluff
Disabledevice
Hide
Feats:
Defensive Martial Arts
Simple Weapon Proficiency [free]
Stealthy
Gearhead
Personal Firearms Proficiency
Advanced Firearms Proficiency
Mutations:

Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Balance Dex* 6 =
+2
+2 +2 [tumble]
Bluff Cha 7 =
+1
+5 +1 [Drifter]
Climb Str* 0 =
+0
Computer Use Int 8 =
+2
+2 +2 [gearhead] +2 [savant]
Concentration Con -1 =
-1
Craft (Structural) Int 2 =
+2
Craft (Visual Art) Int 2 =
+2
Craft (Writing) Int 2 =
+2
Decipher Script Int 5 =
+2
+3
Demolitions Int 4 =
+2
+2
Diplomacy Cha 3 =
+1
+2 [bluff]
Disable Device Int 7 =
+2
+4 +1 [Drifter]
Disguise Cha 1 =
+1
Drive Dex* 6 =
+2
+4
Escape Artist Dex* 2 =
+2
Forgery Int 2 =
+2
Gamble Wis 1 =
+1
Gather Information Cha 1 =
+1
Hide Dex* 11 =
+2
+6 +1 [Drifter] +2 [stealthy]
Intimidate Cha 6 =
+1
+3 +2 [bluff]
Investigate Int 6 =
+2
+2 +2 [bluff]
Jump Str* 4 =
+0
+2 [tumble] +2 [speed 35]
Knowledge (streetwise) Int 7 =
+2
+5
Listen Wis 1 =
+1
Move Silently Dex* 8 =
+2
+4 +2 [stealthy]
Navigate Int 2 =
+2
Perform (Act) Cha 1 =
+1
Perform (Dance) Cha 1 =
+1
Perform (Keyboards) Cha 1 =
+1
Perform (Percussion) Cha 1 =
+1
Perform (Sing) Cha 1 =
+1
Perform (Standup) Cha 1 =
+1
Perform (String Inst.) Cha 1 =
+1
Perform (Wind Inst.) Cha 1 =
+1
Research Int 2 =
+2
Ride Dex 2 =
+2
Search Int 4 =
+2
+2
Sense Motive Wis 1 =
+1
Sleight of Hand Dex* 10 =
+2
+6 +2 [bluff]
Spot Wis 1 =
+1
Survival Wis 1 =
+1
Swim Str** 0 =
+0
Treat Injury Wis 1 =
+1
Tumble Dex* 8 =
+2
+6
* = check penalty for wearing armor

Bluff >=5 ranks gives +2 on disguise checks to act in character.

Shadowkind Human

Gunslinger

Close Combat Shot (level 1)
Weapon focus (level 2, not listed as a feat)
Weapon:
Defensive Position (level 4)
Lightning Shot (level 5)
Sharp-Shooting (level 7)
Greater Weapon Focus (level cool
Bullseye (level 10)
Class HP rolled
Level 1: Fast Hero 8
Level 2: Fast Hero 6
Level 3: Smart Hero 4
Level 4: Smart Hero 4 +1 to constitution
Level 5: Gunslinger 1

John's Equipment:

John's Languages:
John's Allegiance(s):

If you are using the wealth system from the core rulebook, roll 2d4 and add +2 (Drifter).

More about John:


Valtiel the Watcher
Community Member
  • [08/23/12 07:26pm]
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