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I got the weapon list compiled. Each item is listed under the store they come from as well as listed with their Gold / Ticket price. I've also classified them based on what kind of item it is, but the current weapon classification will be scrapped for something a lot more simplistic. There are more than 10 different types with a list of only 40 items.

The classification list I'm thinking about goes kind of like this:

Each weapon will have a primary equip type consisting of:
Melee
Ranged
Magic


And a secondary attribute of damage type (with current classification examples):
Blunt - (Hammers, Maces)
Slash - (Sabers, Swords)
Pierce - (Daggers, Partisans, Arrows, Bullets)
Magic - (Wands, Staffs, Lasers)

Elemental effects can also be added to give additional dimensions:
Wind
Water
Fire
Earth
Spirit
Void
Etc


This way, weapon items can be a bit more fluid and creative. By having a smaller amount of parts, but allowing these parts to combine, will give me the ability to create very dynamic weapons relating to the items on Gaia.

This may seem confusing at first, so hopefully I can type up a better explanation once I get everything situated. What I may do is design a CCG card system for items so people can collect them and utilize them in a journal entry to remember what kind of gear they have equipped to their character.


Madalyn Plith
Community Member
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